12 Years of Club Penguin: 2005-2017

I bet many players who play Club Penguin Island (CPI) are younger than 12 years. Younger than the game itself.

As a penguin, I feel old enough to use a walking cane. Maybe that’s why Scrooge’s cane became an item in CPI. I have been a penguin for over 7 years now. A good portion of my life has been spent on Club Penguin (and Island).

Over these 7 years, I have met friends who come and go, as well as friends who stay for as long as Club Penguin is online. The same with the Club Penguin employees, a lot of the originals have moved on to their own projects, and I have been following them, as well. I always enjoy getting to meet more recent employees on CPI.

In sum, it has been exciting to experience the constant change that is the norm for a game like Club Penguin.

This anniversary is special because for the first time an anniversary has arrived, the original game is offline. However, its the parent of Club Penguin Island and we keep on celebrating being a penguin, no matter which island we are on.

(I must say though, I really wanted to collect a 12th anniversary party hat and read the yearbook!!) If we did have a party hat this year, what would have been its colors, you reckon?

Next year, Club Penguin will turn 13 years old (getting into the teenager years, huh?)

See you on the island, and waddle on.

Check out some of the (okayish… :P) art I have made for previous anniversaries. It’s the thought that counts, right?

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Island Inhabitant #5: How Games in Club Penguin Island Can Improve

Club Penguin Island is getting a start as a game-filled island. As an avid gamer, I see that there is much room for improvement with games. That is understandable because CPI is in its early stages, just as the Flash version was, so don’t be too hard on CPI. Based on the status of CPI’s games at the moment, please read the following advice I would like to suggest to the Club Penguin team. 🙂

Suggestion #1: User input outside trackpad and action button: There are several games in CPI currently: Ink or Swim, Tilt-o-Tube, Marble Hunt, Sea Cave Races, and Tube Races. Even though they are all very different and distinctive games, they all have one thing in common: players use the trackpad and/or the action button to play. I feel quite limited since there are just two user inputs. The exception is the Crate Co snowball game that uses the snowball button too. However, I still feel limited with user input. Let’s move outside of these buttons. There are many possibilities for user input, so I feel this is the greatest fault for current CPI games.

Suggestion #2: Leave the island world: The games of CPI all occur while you are on the island, in the rooms. Let’s leave the rooms for an environment made just for the game. To clarify, it would be the likes of Cart Surfer, Jet Pack Adventure, Bean Counters, etc; you are actually leaving the rooms so you can be enclosed in the game. Creating games with their own atmosphere will take much more time for the CP team. However, it is more interactive and immersive for the player.

Suggestion #3: Incorporate games that get jobs done: Role-playing has always been a CP standard. Why not continue to role-play with games? Games include making pizza, serving food, mopping the Migrator decks, inflating tubes that have gone low with air, etc. There are many ideas to make the island an even more lively place with games.

Suggestion #4: Have several levels in the game: Make the games more of a challenge and fun to last a long time! Introduce difficulty levels and modes.

Suggestion #5: Have achievements available: This is pretty much a throwback to stamp books in the old days. I mean, I will be frank, who does not want to show off what cool things they have accomplished in the games? Plus, players will have more incentive to play and improve themselves.

You may have noticed that all of my suggestions are simply common attributes of Flash Club Penguin mini-games. It’s true, these are what made them great, memorable, and super fun. I have strongly felt that the gaming experience of Flash CP has surpassed CPI by a landslide.

See, I am a bit confused. Are CPI games trying to be different from CP games? Or is there simply not enough time to create full-scale games in CPI? Anyway, I completely understand that CPI is only a couple of months old for the public. I hope to see these improvements with CPI games in the upcoming months. 🙂

Flash(back) Club Penguin #4: A Meggnificent History Lesson

This history lesson is anything but boring. Why, you ask? The subject is… Megg, also known as Bobbi! You probably already know that she is leaving the Club Penguin team after four years. Back then, some older penguins and I got the opportunity to experience Bobbi’s journey from the beginning as a penguin named Megg.

If you were there, then this should be a nice refresher! If the following history is new to you, I hope you are able to imagine the journey as if you were there to experience it. I have noticed in the modern CP Twitter community that many of you may not have been active in those earlier years of Megg’s journey. I will try to explain the history as clearly as possible, since I was present and active back then. Maybe you can grade your history teacher for today’s lecture. 😉 It’s gonna be fun and will have loads of media and pictures for you to soak in. I hope you learn new things from Megg’s journey from what I wrote based on my experience and the archives from the helpful people from the Club Penguin Fan Wikia.

2013

Back in 2013, Megg was not as well-known as she has become. Two employees, Chris Gliddon and Johnny Jansen, known by their penguin names as Polo Field and Businesmoose, respectively, were the key figures representing the community. They were famous for their fun sneak peek videos. This is one of my favorites:

The Club Penguin fan community started to become aware of a person named Megg through some public Twitter posts from the Club Penguin account in October 2013.

As an intern, she even met the co-creator of Club Penguin, Lance Priebe!

Interesting fact: At this time, the community thought her real name was Megg. I forgot exactly when we learned it was Bobbi.

Her presence became very evident when a Club Penguin original web series came out in December 2013. This series was called the Spoiler Alert. It was a goofy way to… well, the name says it all, spoil what was coming in the updates.

It was also during this time that the Club Penguin team was represented by a new team: Polo Field/Chris, Megg/Bobbi, and Ninja/Cory. Polo Field, the community manager, and Ninja, the video specialist, were her mentors while she was new at the Club Penguin company.

2014

In January, her presence immensely grew! And so was her popularity amongst the community. She was not only one of the main hosts of the Spoiler Alert, she also unleashed the…

This was her way of seriously introducing herself to the community! It was fun for all of us. Basically, she was the manager of Club Penguin for a few days, letting Spike Hike have, I guess, a little vacation from his position. Additionally, fans made outfits so that they would resemble hers as closely as possible. There was more involved, but that’s the gist of this takeover. 😛 (And when you thought all takeovers were affiliated with Disney products… wrong!)

Even the English language had been taken over by the one and only Megg.

I even made this ridiculous and somehow pleasurable-to-look-at Megg Superhero Takeover thingy. I thought she was just as amazing as a superhero! (I never was a big fan of Marvel anyway).

Megg was being increasingly active online on Club Penguin during this time, too. It had been a great experience to help out the intern while we met and chatted with her.

Megg had also been taking over Ninja/Cory’s Twitter account for quite a while, which lasted much longer than the Megg Takeover. Ninja had not been using it much and Megg insisted that she did not need her own Club Penguin Twitter account. We’ll see about THAT! After some time, she was using Twitter on a frequent basis, so she made @clubmegg. You can still read her tweets from there. The account was very active during 2014, but in early 2015, it slowed down and eventually, she stopped tweeting from there altogether. This was because well-known Club Penguin employees had their own Twitter accounts, but they made the decision to tweet together from one place only, from the Club Penguin Twitter account. The purpose was to remove the feeling of being spread around Twitter too much as representatives of the team.

For a reason I am not aware of, Ninja’s Twitter account was deleted some time ago and now no longer exists. The handle was @ninjachat3.

We had fears that she would leave the team early since she was an intern. However, in September of this same year, those fears became a thing of the past. Megg’s time at CP as an intern were over… because she became an EMPLOYEE! Everybody was so happy for her!

This may be a random fact to you, but she also said “holla” a lot. But not really anymore. Wanna know how big the “holla”thing was at the time? When Billybob/Lane Merrifield, another Club Penguin co-founder, made a special appearance in the Spoiler Alert show, even he said “holla” in a blooper!

2015-2017

In 2015, Megg became the community manager after Polo Field left the Disney Club Penguin company. She has been a wonderful successor as a community manager. Throughout the next couple of years following the eventful 2014, Megg aka Bobbi had represented the community in influential and inspiring ways. As a role model, she has a young and bold personality. Not only was she so fun in the Club Penguin community, she also shares her life of vitality occasionally about her non-penguin life with @BobbehJean. From attending meetups to making videos to chatting with us penguins, she made everybody in the community feel comfortable and happy.

She is a special, amazing person in so many ways. One of these ways is how she is not afraid to admit her mistakes. I noticed this ever since she became an intern. We are not perfect. Bobbi emphasizes through her decision to share her mistakes that it is okay to make them. Not all the time, of course. But we always have room to improve ourselves. I look up to you, Bobbi, for that! Megg is admirable and awesome, for sure.


It’s 2017. As we all know now, she is leaving her job at Club Penguin. Keep in mind she is not leaving the community, though. In other words, she will be moving on to different adventures, but she has not forgotten her past as a penguin. Let’s try to stop the waterworks and instead cheer her on for her past accomplishments, reminisce good times, and wish her the best for her future.

Here is a gallery of the history lesson of Megg for your enjoyment and entertainment with informative captions:

Megg’s first iconic outfit. Who remembers this?

 

Her second iconic outfit. Most penguins probably remember this.341826823456734

 

A refresh of her Where’s Waldo outfit in Club Penguin Island with some extra flair.

 

She was a shining star in the silly Moderator Rap Battle.

 

Behind the scenes of the making of her famous hoodie-flip scene. From left to right: Cory/Ninja, Bobbi/Megg, Chris/Polo Field. Click here to watch the hilarious, tummy-hurting bloopers of the scene.

 

The early days of Bobbi at the Club Penguin offices. (This was for a Spoiler Alert episode).MeggCPSpoilerAlertImage

 

And her several years after that photo. She had a lot of fun in New York City earlier this year!

Thank you for reading. Again, I hope that you learned something new! Since I was there to experience her early days as a penguin, I am very happy to share some cool facts about them. You could also be feeling a lot of nostalgia. I am, too.

Here is my letter to the Meggnificent Megg/Bobbi:

Island Inhabitant #4: Losing My Marbles Over Marble Hunt

Is there a such thing as limitless parties on Club Penguin Island? If you ask me, I don’t think so. As if this place couldn’t any more party-amplified, well guess what? Marble Hunt introduces a new type of party supply called Games. Learn more about Marble Hunt here.

Games definitely enhance the experience you can have on Club Penguin Island. Marble Hunt has started off Games in a very nice fashion. What makes Marble Hunt so great?

  • Play multiplayer
  • Make new friends
  • Earn Rookie XP points quick (if you win)
  • It presents challenges for both the hider and the seeker. Who will outsmart the other and be victorious?
  • Players stay online for longer sessions because of this game. Great news for the Club Penguin team’s player statistics!

Because Marble Hunt costs 75 coins, which can be considered kind of pricey, and only members can purchase it, then there could be a swarm of players trying to join your game if you host it. This makes Marble Hunt even more exciting.

There were quite a few bugs that caused irritation, especially the one wherein the seeker cannot move after the hider finishes their job. Therefore, the hider would always win, in this case. These bugs have annoyed me and many other players. However, I am not letting them ruin the Games experience.  If you overlook the hindrances that the bugs have caused while Marble Hunt was new, Games in CPI have so much potential.

I am looking forward for what is in store for Games. I hope there will be classic games from Flash Club Penguin returning to CPI, such as Find Four and Mancala. And with Marble Hunt being a brand new game, it will be no surprise to see new games the community has never played before to be initiated into Club Penguin Island.

Bring on the Games, Club Penguin team! As an avid gamer, I am totally pumped up for additional games that present real challenges, following in the footsteps of Marble Hunt.

Flash(back) Club Penguin #3: Sled Time, All the Time

It seems to be that no matter how often the Club Penguin universe changes, sled racing always sticks around. Sled racing in Club Penguin history has evolved and jumped to different platforms.

Sled Racing: The First to Start it All

No Club Penguin player should ever forget Flash Club Penguin’s classic multiplayer mini-game, that was, Sled Racing. It came all the way from beta testing in 2005 and became the fundamental experience of classic Club Penguin for over 11 years, before the Flash-based game closed. And those old blue penguins clapping endlessly for all the finishers (until Flash CP shut down) will always be remembered. The gameplay was super simple, just use the arrow keys to move to the left or right in order to avoid obstacles which are all obvious, and speed up using ice patches. This sled game was the standard in Club Penguin culture and still is, even if we cannot play it anymore. It has paved the way for new sled racing experiences in the future, which we will explore up next.


Test Run: Sled Racing’s EPIC Extension

Thought Sled Racing was too easy? Then try out Test Run, which literally tested your ability to sled. This was a fun part of Mission 2 of the Penguin Secret Agency, released in 2006. You used the mouse to control your maneuvers to the left and the right. Extra obstacles attempted to knock you off the sled. On top of that, the obstacles appeared much quicker than in the multiplayer mini-game that the CP team based this fun, little game from. So, you had to react much quicker. If you hit enough obstacles, you will crash right there and then where you last hit one. Even if you are a pro at this game, you will eventually crash at the end. I remember entering PSA Mission 2 just to play this game. Sometimes, I made it to the end and sometimes I didn’t. Test Run was a second-person player game (I think), which means you controlled your sled as if you got caught in all the action right behind your sled, rather than from a bird’s eye view from Sled Racing. This made the Test Run gameplay exciting, fast-paced, and full of thrills!


Sled and Slide: the Overlooked Sledding Game

Both of these images came from Club Penguin’s commercial for their Game Day video game for the Nintendo Wii. In the first image, who do you think is more determined to win, the kid on the left or the right? Or maybe the question should be who is the better actor for the commercial?

When Club Penguin players talk about mini-games, I believe that those from the Game Day video game are often overlooked. Sled and Slide is a mini-game from the Game Day Nintendo Wii video game, released in 2010, that allowed players to have the only bobsledding experience that Club Penguin had ever offered. The gameplay involves moving the Wii remote to the left or right to move in the direction where you want to go in the bobsled.  It is definitely different from other sledding games. First, this is an exclusive for the Nintendo Wii. Second, this is a teamwork-based game. Your team members participate in your bobsled race. Everybody should do a good job in order to achieve the fastest time. Third, at the start of the race, you have to run with the bobsled by furiously shaking the Wii remote to get it going before you could hop in and start steering. Fourth, the obstacles includes things like large snowmen and ice sheets. Fifth, you have very long tunnels to ride through. There are more differences, but I think I have covered the majority. It is a challenging game that provided Club Penguin fans a different type of sledding experience.


Sled Racer: More Than Just a Jump to Mobile

Let’s fast forward to the era of Club Penguin history in which the great emphasis on the mobile platform was beginning. Sled Racer was an app all on its own, launched in 2014 for iOS and 2015 for Android. It was still a part of the Club Penguin universe, but could not be played in the Flash version of Club Penguin nor the Club Penguin app. Sled Racer maximized the potential of sled racing. Simple sleds and downhill slopes were not enough. You had to deal with avoiding sabertoothed Fluffy fish, cacti, and other crazy obstacles. Logs just did not cut it. The game had no end, so you could go as far as you could before you crashed into something. It was a second-person game like Test Run. What made this game very special from other Club Penguin games was that although you could not ride alongside other players, there were public leaderboards showing players’ best scores. You could even earn the Golden Goggles for being at the top of the Friends’ Leaderboard. You could wear this special item on your penguin in the Club Penguin game and show off just what an amazing sled racer you were. The gameplay, in my opinion, was superior. The controls were simple and easy to use. You also had exciting and absurd power-ups (just for the members) that could help you on your danger-filled and thrilling sled race. It was one of Club Penguin’s several apps that they stopped developing due to Club Penguin Island.


Club Penguin Island’s Response to Sled Games

After classic Club Penguin closed its doors earlier this year, so did the old Sled Racing game that was more than a decade old. No fear! Your thrills down the mountain slopes as a Club Penguin player did not leap off the cliff into extinction. The latest Club Penguin Island update brought the sled racing experience back, here in 2017. I don’t know if there is an official name for it, but the sign in the game placed before the sled racing says “Tube Races” so I’m just gonna call it that. I’m sorry, but I am not a fan of the gameplay part of Tube Races.  Here is my opinion and explanation from my Mt. Blizzard review:

The tubing game is only okay, in my opinion. This is because the controls are not as friendly as they could be. Think of the old Sled Racer app’s controls. They had left and right arrows to steer. You have a trackpad on CPI, which makes it harder to control the tube. That being said, I never was cut out for mobile platform gaming. I would love to play this tubing game on a computer (oh, how I miss you, arrow keys) or even a gaming controller. Still, it is a very fun game and a fantastic way to spend time on the island and make friends. The tubing competition could get hot for such a cold place. 😉

The best parts of Tube Races are the multiplayer experience and ease of access. You can play with as many players as you want and enter the game smoothly and quickly. Gameplay is only acceptable; partly due to reasons that I stated above from my Mt. Blizzard review and that there are not any obstacles that actually slow your speed down very much. You depend on maneuvering quickly through turns. There could be more strategies, but I’m not aware of any others, at this point. But what makes this game stand out from any of Club Penguin’s other sled racing games is the fact that you can wear all your clothes while you are playing. And that’s seriously awesome! Riding with style. You also have an assortment of tubes to ride. They are all the same speed, but they have a different personality and appearance for each one.


Sled racing has come a very long way. Starting from a humble, little, Flash game called Sled Racing from Club Penguin’s beta party, and now to the Unity 3D, fast-paced, and quite different Tube Races of Club Penguin Island, sled racing has undergone changes for Club Penguin players throughout the years. This Club Penguin activity has kept up with the times and let the fans have constant fun, whether it be on a computer, a mobile device, or even a Nintendo console. Despite the evolutionary changes to sled racing, what has remained is competitive fun and challenges for players (oh, and snow and tubes/sleds. Can’t have sled races without them.)

What is your favorite Club Penguin sled race game? Will there be new ones in the future?

I have an idea for a belly slide sort of game. Penguins in real life are known for belly sliding, but Club Penguin has not made this action evident for its penguins. What if there were to be a belly slide game someday?