Island Inhabitant #5: How Games in Club Penguin Island Can Improve

Club Penguin Island is getting a start as a game-filled island. As an avid gamer, I see that there is much room for improvement with games. That is understandable because CPI is in its early stages, just as the Flash version was, so don’t be too hard on CPI. Based on the status of CPI’s games at the moment, please read the following advice I would like to suggest to the Club Penguin team. ­čÖé

Suggestion #1: User input outside trackpad and action button:┬áThere are several games in CPI currently: Ink or Swim, Tilt-o-Tube, Marble Hunt, Sea Cave Races, and Tube Races. Even though they are all very different and distinctive games, they all have one thing in common: players use the trackpad and/or the action button to play. I feel quite limited since there are just two user inputs. The exception is the Crate Co snowball game that uses the snowball button too. However, I still feel limited with user input. Let’s move outside of these buttons. There are many possibilities for user input, so I feel this is the greatest fault for current CPI games.

Suggestion #2: Leave the island world:┬áThe games of CPI all occur while you are on the island, in the rooms. Let’s leave the rooms for an environment made just for the game. To clarify, it would be the likes of Cart Surfer, Jet Pack Adventure, Bean Counters, etc; you are actually leaving the rooms so you can be enclosed in the game. Creating games with their own atmosphere will take much more time for the CP team. However, it is more interactive and immersive for the player.

Suggestion #3: Incorporate games that get jobs done: Role-playing has always been a CP standard. Why not continue to role-play with games? Games include making pizza, serving food, mopping the Migrator decks, inflating tubes that have gone low with air, etc. There are many ideas to make the island an even more lively place with games.

Suggestion #4: Have several levels in the game: Make the games more of a challenge and fun to last a long time! Introduce difficulty levels and modes.

Suggestion #5: Have achievements available: This is pretty much a throwback to stamp books in the old days. I mean, I will be frank, who does not want to show off what cool things they have accomplished in the games? Plus, players will have more incentive to play and improve themselves.

You may have noticed that all of my suggestions are simply common attributes of Flash Club Penguin mini-games. It’s true, these are what made them great, memorable, and super fun. I have strongly felt that the gaming experience of Flash CP has surpassed CPI by a landslide.

See, I am a bit confused. Are CPI games trying to be different from CP games? Or is there simply not enough time to create full-scale games in CPI? Anyway, I completely understand that CPI is only a couple of months old for the public. I hope to see these improvements with CPI games in the upcoming months. ­čÖé

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