FIND FOUR: Tech70’s Journey; #CPReunion After-Party; Strategies; and More

Believe me, you do NOT want to miss a sentence in this entire post, even though it’s pretty long. This is probably the most thorough Find Four post in the entire Club Penguin blogging community.

You’ll read about my personal story of my time with Find Four, the Find Four craze after the #CPReunion, strategies I have picked up over time (and because classic Club Penguin’s closing soon, this is a good time to reveal them, I suppose) and the importance that this seemingly little game offers.


It started in 2010, when I first joined Club Penguin. I fell in love with this game of strategy the first time I had ever played it in my entire life. From here on out, I would constantly play Find Four and improve myself each time. I would say that for my almost 7 years of playing Find Four, I won most of the time, but I have lost a few times because of silly mistakes of not seeing the obvious or competing against other great Find Four experts!

Three or four years ago, I had been playing Find Four with some players I had met for a couple of hours without taking any breaks. As a result, I got my very FIRST migraine. It was a horrible experience afterwards. For more than a day, all I could think about was CONSTANT pain in my head and I could NOT think straight whatsoever. Luckily, I recovered, but I learned that I should control my usage of playing in front of a screen better.

Hopefully, the journey of Find Four with my penguin pals can continue on Club Penguin Island if the game is added someday.


The after-party #CPReunion was a total blast! It took place in the Lodge Attic with many familiar, old friends. I ensured each Find Four move I made was done with care… SO MUCH care in fact, that I had spent up to two minutes thinking of just which move to make next.

First session:

The Find Four craze after the #CPReunion on server Marshmallow really fired up with three people: Perapin, Chilly0ne, and me. I played some rounds with the both of them and they were not able to beat me. As a result, they were very desperate trying to find somebody who could, haha!

I played many people during their time of desperateness, but I still was victorious in every match, even with those who were known to be champs. There was a tie-game with Riyita, as well… a bit too close for comfort! I am not too sure how long this session was, probably between 1-2 hours, and was super intense for me and my brain.

Second session:

My second session was not-so-great for my record. I had lost five out of the six matches during this, because my next opponents are pros and did their best! Plus, my brain was already worn out.

I had intended to stop playing Find Four after the first session, but then I saw C0mputerguy and Firepup16 on Twitter challenge me to Find Four. Despite the exhaustion from the first round, I still accepted anyway for two reasons: to see who could break my flawless record and playing Find Four on Club Penguin will not be possible after CP closes.

After a 10-minute break from the first session, I came online to server Brumby for the second session with C0mputerguy and Firepup16. C0mputerguy was able to beat me, therefore breaking my record! I was very proud of him, but not surprisingly, I was a little bit sad, too. Ah well! Then, Firepup16 tried to win a match with me, but he did not get to. Still, I could tell by the way he played that he was a fantastic player!

Then, Tommy58562 decided to have a rematch after he had lost in the first session. His effort paid off, he was able to beat me in our second Find Four match, therefore having a tie! Nice work, Tommy!

I started a best-of-3 round with C0mputerguy, and I won the second round. It all goes down to the third round, which C0mputerguy had won! Congratulations, dude! The last person to play with me was Alana Cp, who also beat me fair and square. Another congratulations to this Find Four expert!

By time I was completely done with Find Four for the day, I cannot explain how TIRED and DONE my brain was after too much time thinking about Find Four moves and strategies. But I am glad to have spent these last few and memorable Find Four moments with wonderful and talented pals. I am also glad that my losses in some of the Find Four matches have exemplified that nobody is perfect. 🙂


Just one of the many intense, thrilling Find Four matches! And there’s my iconic wink. Better watch out when that happens.




 Who did not win against me:

  • Chilly0ne (2 games: Tech70 win both)
  • Perapin (2 games: Tech70 won both)
  • Pup1one
  • Mikou
  • Pup1one
  • Waddles4g1
  • Midnight Emo
  • Firepup16

Who won against me:

  • C0mputerguy (best of 3: C0mp won first, Tech70 won second, C0mp won the third)
  • Alana Cp

Who tied with me:

  • Riyita
  • Tommy58562 (2 games: Tech70 won one, Tommy58562 won the next)


Over the years, I have gained more Find Four experiences and learning new tricks, traps, and strategies. I never read a guide on how to win or anything like that, it’s all from experience.

  • If I make this move, what would the opponent’s move be? This is a question that I ask myself all the time for just about every single move that I make, which is why it takes me so long to play a game. I try to figure out the objective of the opponent based on the move they make.
    • Just one move can cost your victory. For example, it could actually HELP the opponent set up their trap. In fact, the opponent could be WAITING for you to move there.
    • Another costly move to quickly make traps, because your move could allow the opponent to block your potential traps.
  • Even two pieces in a row is an early danger and I closely pay attention to them. After all, it could eventually lead to a four-in-a-row.
  • Do not try to set a trap on your own. Just patiently wait for your opponent to land a piece in a spot that will help you.
  • Always try to set traps toward the bottom part of the game, because you need the earliest possible chances of winning.
  • Never try to rush because of peer pressure or something, because Find Four requires thinking, which in turn requires time.
  • Think of the offense versus the defense in sports. It’s like that in Find Four too. Based on the circumstances in the game, should I make a defensive move to protect myself from the other player’s trap? Or should I make an offensive move and set up my trap? Many times, you have to decide one way or the other. Sometimes, a move could serve both purposes… hooray!

What’s the big deal about Find Four?

 Find Four is one of those treasured games that is very easy to play, because the objective is simple and trying to reach that objective is comprehensible, in comparison to other games such as Mancala. Even so, Find Four challenges your mind. You are forced to think for your moves as well as the predictions of your opponent’s thinking.

Also, it is educational in the sense that it is a mathematical game that depends on logic to win.

And Find Four is fun, ’nuff said.

One of the most significant outcomes of playing Find Four is your increased experience with trying to predict what is coming next based on the circumstances presented, whether it be in a game or a situation in your life.

Additionally, other players can be an inspiration for you to improve your gameplay and eventually be as good as they are. Having fun with others while teaching and bettering skills with an easy-to-understand game… Find Four is a meaningful multiplayer game. Let’s hope that our Find Four days as penguins are not numbered. Club Penguin, please move Find Four over to Club Penguin Island.

Before Classic Club Penguin Closes…

Club Penguin Island will not come until later this month, according to Megg. Therefore, let us enjoy what classic, Flash Club Penguin has to offer before we no longer can. Think of our original Club Penguin like a museum, because in the future, it will no longer be used due to its inaccessibility.

This snow/sand castle will be left on the old island. Enjoy the little touches to the island, here and there.

The activity of building this snow/sand castle will be left on the old island. Enjoy the little touches to the island, here and there.

Read the yearbooks, stories, Book Room Writing Contestants’ stories, and Captain Rockhopper’s Journal. Relive memories, check out some classic tales, and just soak yourself into some good, entertaining stories.

Play mini-games. Do the classics like Hydro Hopper, Paint-by-Letters (whoops, wait a sec, that game discontinued a couple of years back, never mind *sigh*), Catchin’ Waves and more! Especially play the multiplayer ones, like Find Four, Card-Jitsu, etc. It’s only a matter of time before these games that have defined the Club Penguin experience will be nonexistent from the original Disney’s Club Penguin.

Waddle through the rooms, reminisce their long history (especially the rooms that have been practically untouched by change, like inside the Lighthouse), and pay attention to those little details that make characterize that room.

Recall some memories as you waddle through the rooms.

Recall some memories as you waddle through the rooms.

Your pet Puffles will stay on the original island, while the penguins will move to the new one. Be sure to spend time with them before the separation between the owner and the pet occurs!

While Club Penguin Island is still not released for you, appreciate the original Club Penguin rather than focus the majority of your attention on the upcoming game. 🙂 Also check out these fun, random things you must do before the closure of the Flash game (I wrote this even before Club Penguin Island was announced).

Compass Pin: It’s More Than a Pin

The original, Flash Club Penguin is coming to an end sooner than most anticipated. This makes me reminisce on our firsts in Club Penguin. One first that immediately comes to my mind is the first pin that I have ever collected: the Compass Pin, which was released on July 30, 2010, hiding in the Boiler Room. I didn’t even know it was a pin. I just happened to be in the Boiler Room one day, noticed the Compass, and was just curious.

I have come to the realization that my first pin represents change, which is among Club Penguin values. We never remain in one place. We take different directions from our present position in our adventures and journeys in life in order to change ourselves for improvement. The compass provides guidance in our directions down different paths.

Club Penguin has made the decision that will leave a sad, necessary evolutionary step… closing their computer game for the modern Club Penguin Island mobile app. This new direction has its risks, but how else do we explore if risks aren’t posed? Club Penguin’s compass has been their logical reasoning and care for the CP community. Producing new products shows hope, courage, and persistence in keeping Club Penguin’s presence in gaming alive… even though such products serve as replacements for their outdated ones.

I am truly appreciative of having the Compass Pin as my first pin since it has strengthened my comprehension of this impactful change within Club Penguin and its community.

IDEA: Trivia Question Game in Club Penguin Island

By now, I am sure you have come online for Club Penguin’s last party, unsurprisingly named the Waddle On Party. One of the coolest activities of this party are trivia questions about various topics, like Puffles and ninjas, that Aunt Arctic have made for us to find out how much we know our Club Penguin and to reminisce on past events.

The Waddle On Party's trivia question fun!

The Waddle On Party’s trivia question fun!

To carry on the legacy of the original Club Penguin game for players on Club Penguin Island and to preserve its long, epic history, I would love to have all those trivia questions somehow implemented in Club Penguin Island. Perhaps there could be a type of interactive party room with the questions on the board and the players doing some action to choose their answer, just like how it is in the Waddle On Party. Or how about making a trivia mini-game with player leaderboards and rewards?

However it’s done, I would be absolutely delighted to have these questions on Club Penguin Island so that we can always have a reminder of our beloved Flash game for as long as their new mobile game is up.

Let’s Discuss: Spreading the Word of Club Penguin Island

Club Penguin Island is approaching as a reality for CP players. It’s already available for players from some countries who were fortunate enough to be chosen for the geo-beta.

The scope of people who are aware of Club Penguin Island needs to grow. For that to occur, Club Penguin must spread the word about its fresh, all-new game. I have noticed that there has been some conversations in the CP community regarding ways to make this possible. I examine each way, from my perspective!

Social media promotion: Social media usage is constantly ongoing, nowadays. However, consider the audience. Supposedly if social media age rules were followed by everybody, people who are teens and older would be impacted. Club Penguin Island advertisements on social media would be contradictory to the Club Penguin Island age target, which is especially targeted for younger kids. In my opinion, it is not the most effective method of spreading the word, but I see some advantages, anyhow. Firstly, teenagers and even adults who have played Club Penguin in the past can be informed about this upcoming game (and as we know, it’s very difficult to let go of Club Penguin in your heart!). Therefore, they could be curious to learn more about CPI and even try it out. What’s more, they could tell their friends who were former CP players and increase the spread!

Television commercials: People in this era of increasing social media activity still watch TV (probably because they want to post their opinion of the latest TV episodes ;P). Anyway, Club Penguin commercials and even original TV specials have aired on Disney Channel before. Why not have CPI commercials on there, too? It is very likely that Disney audiences have at least some familiarity with Club Penguin. When they hear the news of Club Penguin Island, that could get the new game’s audience numbers growing! Heck, CPI commercials are not limited to Disney Channel. Nickelodeon and Cartoon Network are other possible kid-oriented channels to air these TV commercials. Frankly, I cannot think of any drawbacks of this way of spreading the word.

Club Penguin appearances on Disney Channel "was" common. Can we turn that into "is still common"?

Club Penguin appearances on Disney Channel “was” common. Can that be turned into “is still” common?

Word of mouth: Use the saying, “spread the word” literally. Way back then, when the original Club Penguin was new, the main form of communication was word of mouth. It satisfied a lot of players, who would then let their pals know what an awesome game it was, leading to a rise in player numbers! Let us hope that Club Penguin Island can match the level of satisfaction that the original was able to achieve and convince players to communicate Club Penguin Island to more people. That leads to the only possible drawback I can think of.. it was effective back then, but what about this new game? If I was the Club Penguin team, I would not depend on word of mouth to bring new players to Club Penguin Island.

It would be ideal to have all three of these ways of spreading the word executed and maybe others to bring Club Penguin Island into the knowledge of as many people as possible. The Club Penguin team and Disney must take CPI seriously. After all, CPI has taken years and years, with delays, long waits, and risks by slacking off from their main game, and more, to come to life. If they want to ensure the success and longevity of CPI and the whole Club Penguin universe and legacy, spreading the word is one of the most essential actions they must take.